SysML v1/UAF/UML Model Element Descriptions UML elements Current: Behavior Behavior A Behavior describes how the states of objects change over time.Behavior types are as follows:ActivityFunction BehaviorInteractionOpaque BehaviorProtocol State MachineState MachineBehaviors are used:To specify an Entry, Do, and Exit activities of a State.To specify an Effect of a Transition.The Behaviors are displayed in the compartments of the following elements:ClassComponentStereotypeNodeActorUse CaseCollaborationInteractionState MachineActivityOpaque BehaviorAssociation ClassBehaviors are divided into two groups:classifier Behaviors andowned Behaviors. Keep in mind that the classifier Behavior group can have only one Behavior. Working With Behavior Assigning Behaviors Assigning Behavior diagrams automatically Related Pages Formatting SymbolsCustomizing Environment OptionsSpecification WindowModel Elements Related Diagrams ActivitySequenceState MachineProtocol State Machine ×