Title: State Machine diagram  
Author: user-420c5 Jul 14, 2015
Last Changed by: Kristina B. Jan 27, 2022
Tiny Link: (useful for email) https://docs.nomagic.com/x/wxkqAg
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Incoming Links
SysML Plugin 19.0 LTR (2)
    Page: SysML State Machine Diagram
    Page: State Machines
MagicDraw 19.0 LTR (39)
    Page: Applying or removing aspect for preexisting diagrams
    Page: Connection Point Reference
    Page: Fork and Join
    Page: Editing tagged value
    Page: Representing Use Case scenarios in Activity diagrams
    Page: Creating an exceptional flow
    Page: Event
    Page: Tag
    Page: Transition
    Page: Assigning Behavior diagrams automatically
    Page: Managing regions
    Page: Internal Transition
    Page: Displaying elements
    Page: Inserting a shape on the path
    Page: State Machine
    Page: Collaboration
    Page: UML diagrams
    Page: Adding a basic flow step from other use cases
    Page: Defining State Invariant
    Page: Use Case
    Page: Decision and Merge
    Page: State
    Page: Assigning Behaviors
    Page: Assigning Behavior Type
    Page: Creating an alternative flow
    Page: Creating a basic flow
    Page: Activity diagram
    Page: A Use Case scenario and an Activity diagram mapping schema
    Page: The Use Case scenario created with version 17.0.1 or earlier
    Page: Send Signal Action
    Page: Architectural views
    Page: Dragging objects
    Page: Value Specification
    Page: Behavior
    Page: Assigning behavior to state
    Page: Changing state to composite/submachine/orthogonal state
    Page: State Machine diagram elements
    Page: Assigning Event Type
    Page: Collaboration Use
UAF Plugin 19.0 LTR (4)
    Page: Operational States
    Page: Resources States
    Page: Services States
    Page: Personnel States
Cameo Simulation Toolkit 19.0 LTR (4)
    Page: The stopwatch Behavior
    Page: Completion Events and Transitions
    Page: Deferred Events
    Page: Simulation project template
Hierarchy
Parent Page
    Page: UML diagrams
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Outgoing Links
MagicDraw 19.0 LTR (14)     Page: Dragging objects
    Page: Subsystem
    Page: Class
    Page: Actor
    Page: Communication diagram
    Page: Operation
    Page: State Machine diagram
    Page: Use Case
    Page: Creating diagrams
    Page: Transition
    Page: State
    Page: Class diagram
    Page: Pseudo States
    Page: Event