A Behavior describes how the states of objects changes over time. Behavior types are as follows:

  • Activity
  • FunctionBehavior
  • Interaction
  • OpaqueBehavior
  • Protocol State Machine
  • State Machine

Behaviors are used:

The Behaviors are displayed in the compartments of the following elements:

Behaviors are divided into two groups: classifier Behaviors and owned Behaviors. Be informed, that the classifier Behavior group can have only one Behavior.

Two groups of Behavior compartment