Starting with MagicDraw version 16.6, there is a new functionality to require to load plugins for a particular project. This feature was created to avoid an incorrect data load because of missing plugins. Every plugin can provide a name and version of a plugin to be required for the correct project load.
To become a resource dependent plugin, your plugin class must implement the com.nomagic.magicdraw.plugins.ResourceDependentPlugin interface.
ResourceDependentPlugin has three special methods:
The following example illustrates an implementation of ResourceDependentPlugin:
package myplugin; import ... public class MyPlugin extends Plugin implements ResourceDependentPlugin { @Override public void init() {...} @Override public boolean close() {...} @Override public boolean isSupported() {...} @Override public boolean isPluginRequired(Project project) { return ProjectUtilities.findAttachedProjectByName(project, "my_profile_filename") != null; } @Override public String getPluginName() { return this.getDescriptor().getName(); } @Override public String getPluginVersion() { return this.getDescriptor().getVersion(); } } |
This plugin is required for a project, if the project contains a used project "my_profile_filename". The plugin name and version will be saved into the project's XMI file.