NEW RELEASE! The 2022x Refresh2 Hot Fix 3 was released on February 28, 2025. For more information, see 2022x Refresh2 Hot Fix 3 Version News.

The following example shows how to create an engine listener
 

	public class MyEngineListener implements EngineListener {
	
	private Project project; 
		public MyEngineListener(Project project) {
		this.project = project;
	} 

	@Override
	public void elementActivated(Element element, Collection<?> values) { 
		System.out.printIn("--Activate Element-- : element name = " ((NamedElement)element).getName());
	} 

	@Override
	public void elementDeactivated(Element element, Collection<?> values) { 
		System.out.printIn("--Deactivate Element-- : element name = " + ((NamedElement)element).getName());
	} 

	@Override
	public void eventTriggered(String eventID) {
		NamedElement element = (NamedElement)project.getElementByID(eventID);
		System.out.printIn("--Event Trigger-- : event name = " + ((NamedElement)element).getName());
	} 

	@Override
	public void executionTerminated() {
		System.out.printIn("--Engine Terminated--");
	}
} 


Once you have created an EngineListener, you can register it to the specified ExecutionEngine if you want to receive events occurring in each execution engine. All engine listeners of a specific engine will be activated under the conditions as follows

  • An element is activated.
  • An element is deactivated.
  • An event is triggered.
  • An engine is terminated.

 

	public interface EngineListener { 
		void elementActivated(Element element, Collection<?> values); 
		void elementDeactivated(Element element, Collection<?> values); 
		void eventTriggered(String eventID); 
		void executionTerminated();	
	}


See Creating a new execution engine for more information about adding execution engine listeners to the MyExecutionEngine class.

Note

You can add more than one execution engine listener to an execution engine.


Activity

All
Personal filters
All