Starting with MagicDraw version 16.6, there is a new functionality to require to load plugins for a particular project. This feature was created to avoid an incorrect data load because of missing plugins. Every plugin can provide a name and version of a plugin to be required for the correct project load.
To become a resource dependent plugin, your plugin class must implement the com.nomagic.magicdraw.plugins.ResourceDependentPlugin interface.

ResourceDependentPlugin has three special methods:

 

The following example illustrates an implementation of ResourceDependentPlugin:

package myplugin;
import ...
public class MyPlugin extends Plugin implements ResourceDependentPlugin
{
   @Override
   public void init()
   {...}
   @Override
   public boolean close()
   {...}
   @Override
   public boolean isSupported()
   {...}
 
   @Override
   public boolean isPluginRequired(Project project)
   {
      return ProjectUtilities.findAttachedProjectByName(project, "my_profile_filename") != null;
   }
   @Override
   public String getPluginName()
   {
      return this.getDescriptor().getName();
   }
   @Override
   public String getPluginVersion()
   {
      return this.getDescriptor().getVersion();
   }
}


This plugin is required for a project, if the project contains a used project "my_profile_filename". The plugin name and version will be saved into the project's XMI file.