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A Class is drawn as a solid-outline rectangle with three compartments se= parated by horizontal lines. The top name compartment holds the Class = name and other general properties of the Class (including stereotype); the middle list compartment hold= s a list of properties; the bottom list compartment holds a list of operati= ons. The property and operation compartments are optional, and you can= suppress them.
A Class is a descriptor for a set of objects with similar structures, be= haviors, and relationships. The model is concerned with describing the= intention of the Class, which are the rules that define it. The run-time e= xecution provides its extension that are its instances.
A Class represents a concept within the system being modeled. It has a d= ata structure, Behavior, and&n= bsp;relationships to other elements. The name of a Class has a scope within= the package in which it is declared, and the name must be unique, amo= ng Class names, within its Package<= /a>.
Classes are declared in the Cla= ss diagrams and are used in most of other diagrams. UML provides a grap= hical notation for declaring and using these Classes as well as a text= ual notation for referencing Classes within the descriptions of other = model elements.