A Behavior describes how the states of objects change over time.
Behavior types are as follows:
Behaviors are used:
- To specify an Entry, Do, and Exit activities of a State.
 - To specify an Effect of a Transition.
 
The Behaviors are displayed in the compartments of the following elements:
- Class
 - Component
 - Stereotype
 - Node
 - Actor
 - Use Case
 - Collaboration
 - Interaction
 - State Machine
 - Activity
 - Opaque Behavior
 - Association Class
 
Behaviors are divided into two groups:
- classifier Behaviors and
 - owned Behaviors.
 
Keep in mind that the classifier Behavior group can have only one Behavior.
Two groups of Behavior compartment
Working With Behavior
Related Diagrams