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MagicDraw 2024x Refresh1
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MagicDraw Documentation
User Guide
Diagrams
UML diagrams
State Machine diagram
Page Information
Title:
State Machine diagram
Author:
user-420c5
Jul 14, 2015
Last Changed by:
Kristina B.
Jan 30, 2024
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https://docs.nomagic.com/x/lAQdCg
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Assigning behavior to state
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Decision and Merge
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State Machine
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Behavior
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Assigning Behavior Type
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Adding a basic flow step from other use cases
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Event
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Value Specification
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Dragging objects
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Inserting a shape on the path
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Internal Transition
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Assigning Behaviors
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State Machine diagram elements
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A Use Case scenario and an Activity diagram mapping schema
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Transition
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Protocol State Machine diagram
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UML diagrams
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Creating an alternative flow
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Applying or removing aspect for preexisting diagrams
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State Invariant
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Connection Point Reference
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Representing Use Case scenarios in Activity diagrams
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Fork and Join
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Managing regions
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Changing state to composite/submachine/orthogonal state
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Use Case
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State
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The Use Case scenario created with version 17.0.1 or earlier
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Hierarchy
Parent Page
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UML diagrams
Children (1)
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Working with State Machine diagram
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Recent Changes
Time
Editor
Jan 30, 2024 10:36
Kristina B.
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Outgoing Links
MagicDraw 2024x Refresh1 (12)
Page:
Actor
Page:
Pseudo States
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Subsystem
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Transition
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State Machine diagram
Page:
Class diagram
Page:
Operation
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Use Case
Page:
State
Page:
Creating diagrams
Page:
Dragging objects
Page:
Class
Overview
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